Sign in using your account with
Scott Pilgrim Vs. the World: Life as a Video Game
There isn’t a clear point of reference to pin down where Scott Pilgrim’s style, worldview or logic originated. It’s a pop culture melting pot where manga, rock n’ roll and video games are mashed up together to form something completely original with its own unique visual language. So much about Scott Pilgrim is unworldly and fantastical that by the time an emo boy smashes through the wall to duel Scott (Cera), it comes off as perfectly normal; if not inevitable.
The film is based on the comic book sensation of the same name where– almost like the classic Super Mario Bros game– Scott Pilgrim has to fight a league of evil exes to get to Ramona (Winstead), the girl of his dreams. And just like in the video game, Scott wins bonus points and collects scattered coins after he completes each level.
Set in the city of Toronto, Scott Pilgrim’s world consists mostly of hanging out at trendy venues, record-shopping, ranting with his friends over coffee and practicing with his garage band, Sex Bob-omb. His life is plagued with callousness and drenched in irony, and even his likeminded peers give him a hard time about his frivolousness. When he first meets Ramona, his infatuation finally gives him the drive to go out and aspire to something.
As Scott engages with Ramona’s exes in one eye-popping fight scene after another; his state of arrested development gets challenged. Here, the film uncovers the insecurity of a generation that is so hung up on being cool; it stifles their emotional development.
Director Edgar Wright (Sean of the Dead, Hot Fuzz) stretches the full power of his imagination here. His cinematic and pop culture wealth serves him best when he transforms the panels onto the screen, pushing the sequences through a video-game filter and then rendering them in flawless, cotton-candy veneer. The inventive pacing blurs the timeline; so the film can follow emotional threads uninterrupted without feeling tricky or conceited.
Despite the film’s visual inventiveness and joyful demeanour; there is a fundamental flaw undermining Scott Pilgrim: the vacant emotional core propelling the central romance. In the nonstop calibration of everything hip and witty, the film can never bring itself to deliver a single moment of genuine sorrow without shrugging it off instantly. When Scott breaks down in front of his roommate in a desperate plea for human compassion, his friend gives him a pep talk right out of a soap opera, which is further emphasized by a sappy score; playing the drama for laughs instead of digging for any hidden truth.
Scott Pilgrim works for the most part, and even though it consciously chooses to shun humility and heart in favour of retaining its edge; its visual and narrative invention are undeniably groundbreaking. From start to finish, the film blasts feverishly with an infectious sense of fun. It’s an invigorating ride in a world where videogame logic prevails, and love is just a push button away.
Sinking the already-shaky horror-genre deeper into further oblivion, Ouija – based on a popular spirit-summoning board-game from the 1890’s – is, unfortunately, nothing to get excited about.
Written and directed by Stiles White – along with the penning support of Juliet Snowden – the story is centred on best friends, Laine (Cooke) and Debbie (Henning), who, ever since they were young girls, loved to indulge in a childish and seemingly harmless play using the Ouija board.
Several years later, however, Laine is shocked to learn that Debbie has killed herself and even more surprised to learn that – after visiting her home – that there is evidence of Debbie playing with the Ouija board all by herself; a big no-no in the world of spirits and magic. In order to get to resolve the mystery surrounding her death, Laine calls upon the help of her sister, Sarah (Coto), friend, Trevor, (Kagasoff) and Debbie’s boyfriend, Pete (Smith), to play with the Ouija board and summon Debbie’s spirit.
However, things turn upside down when they accidentally end up summoning an evil spirit who, unlike Debbie, wishes to spread harm upon the group. Now, Laine, who brought everyone into this mess in the first place, needs to find a way to shut the portal - between earth and the life beyond - before it’s too late.
Although the idea of turning a popular board-game into a movie doesn’t sound all that ridiculous and the material seems generally interesting, there just isn’t enough imagination or character in Ouija to make it worthwhile. Lacking depth and character, the film relies a little bit too much on the jump-scare tactic and the lack of suspense and tension only adds to its weak attempt to create a frightening horror experience.
Adding salt to the wound, the characters are just as weak thanks to the poorly-scripted material. Cooke leads the way as the only character of note and the relatively new face won’t have harmed her future prospects. The rest of the cast, unfortunately, simply don’t register and ultimately fail to convey a single genuine emotion.
Ouija is tedious, unimaginative and seemingly uninterested in elaborating and expanding on its own source material.
Back in 2002, a straight-to-DVD adaptation of the novel, Left Behind, left what could have been a potentially interesting film franchise a horrible mess. For some reason, a Hollywood bigwig decided to give the green-light to a new adaptation.
Left Behind begins its story at JFK airport where we meet Chloe Steele (Thompson); a college student who has just arrived home to celebrate the birthday of her pilot father, Captain Rayford (Cage). Unfortunately, her father, portrayed as a heartbreaking player amongst his peers, is unable to attend; he has decided to work the overnight flight to London – in order to get away from his wife, Irene (Thompson), and her newly-found relationship with God – and also, to have a little bit more time to canoodle with the attractive air hostess, Hattie (Whelan).
Disappointed by her father’s no-show, Chloe soon pours her heart out to TV reporter, Buck Williams (Murray), whom she meets before he boards her father’s flight. Soon after, she heads home to see her mom but only to end up having a heated argument – mainly about religion – forcing her to storm out and take her younger brother, Raymie (Dodson), out to the mall. However, strange happenings soon begin to take place when millions of people – including Raymie – mysteriously disappear, leaving only their clothing and belongings behind. Similar occurrences take place on her father’s flight, leaving the Captain and what is left of his passengers, wondering what or who could be responsible for the catastrophe and whether ‘The Rapture’ is nigh.
Based on a popular book series of the same name written by Tim LaHaye and Jerry B. Jenkins, there are no words to describe just how terrible and poorly-executed Left Behind really is. There’s zero cohesiveness to the story and the production values are embarrassingly cheap.
Poorly paced and filled with a lot of unnecessary dialogue – everyone seems to have something to say – most of the story takes place within the confinement of the airplane and it takes a really long time before anything remotely exciting happens.
In what appears to be one of his most questionable roles to date, Cage is his usual melodramatic self, while Thompson’s character as a born-again Christian brings embodies the notion’s clichés and stereotypes without a shade of pragmatism. The only member of the cast to bring any kind of sincere conviction to his role is Murray, as the helpful TV reporter.
Overall, Left Behind is a shockingly poor and devastatingly boring take on the ‘end of days’ and it is, just like it states, probably just better off left behind.